Great Minds Robotics GameDev Summer Camp coming June 2014!

Ready to program an awesome computer game this summer? Sign up for our GameDev camp today!

Ready to program an awesome computer game this summer? Sign up for our GameDev camp today!

You’ve been a student at Great Minds Robotics for a while now. You started by building simple robots, and programmed them with a visual language, or perhaps some light C code. You solved missions on practice tables, and completed challenges in emulators, such as RobotC Virtual Worlds. You’ve done a bit of C# and Java in our “Intro to Object Oriented Programming” classes. You wrote madlibs, guessing games, calculators, learned about variable types, arrays and sorting algorithms. You worked with simple graphics and the Cartesian coordinate system (x-y coordinates), created bouncing bubbles, objects that react to mouse clicks, buttons that run away as you try to click them, and other little programs.

Perhaps you are at the “Object Oriented Programming” level, and understand classes, inheritance and polymorphism. Perhaps you’re even further along, and have already built a few simple games using C# and XNA framework, or Java and LibGdx framework – stuff like “Alien Attack”, “Pong”, “Brick Breaker”, or a Tetris clone.

Let us show you how to apply all that knowledge to a real-world style project – writing a computer game from the ground up as part of our development team! We’ll make a version for Windows PC first (Visual Studio: C# and XNA framework), and if time allows, we’ll make an Android version (Eclipse/IntelliJ: Java and LibGdx framework). We’ll teach you how to deploy a game to our Xbox 360, and how to debug Xbox-specific features. You’ll work with source control system and issue tracker (GitHub), and participate in team meetings. You’ll learn about using professional tools and techniques, like performance profilers, unit tests, and UML class designers. It’s an experience unlike any other, and is only possible in our GameDev camp.

Now, a quick disclaimer – we’re not building the next “Halo” or “Call of Duty” here – it will be a game that you – our students – can develop over the course of our Summer Camp. Our goal is to advance your knowledge of computer programming to the next level – and to complete the game in the process.

NEW THIS YEAR:
– Custom game graphics featuring one of our own labs and a number of our instructors!
– Introduction to performance profiling using JetBrains dotTrace Profiler.
– Introduction to unit testing using NUnit / JUnit
– Introduction to UML class diagrams using NClass

Mini-Lectures

Mini-lectures are a big part of learning in our summer camps. There is a new lecture every week. Here is a sneak preview of a mini-lecture:

Mini-Lecture sneak peak

Mini-Lecture sneak peak

This year’s GameDev camp project requires some very specific techniques for drawing images to the screen in the correct order. To teach this concept, we will dissect an image into logical layers and visually demonstrate how to correctly place game characters and objects on the screen in various positions, and how to re-position them as they navigate their way around the playing field. Of course, there will be code examples and time to practice the techniques.

Sign up for our awesome GameDev camp today! Starts June 9, 2014. See schedule for details.

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